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2 August 2026By SmartPlay6 min read

Stop copying the champion: the six disciplines of the FPL Hall of Fame

Every August the same articles appear — how last year's winner built their team. The uncomfortable truth is that champions are partly lottery winners. Here are the six disciplines the repeat elites actually share. Part one of three.

A spotlit orange trophy casts a shadow shaped like a staircase, which a small orange figure climbs away from it, in a textured silkscreen print.

Every August the same articles appear: how last season's champion built their squad, which differentials won them the title, what you should learn from their bravery. Here's the uncomfortable part — a single winning season is, in meaningful part, a lottery ticket. Ten million managers play. Someone's captaincy run has to come off. Someone's bench block has to break their way. The winner is always skilled, but which skilled manager wins is mostly variance, and copying their specific calls is copying the dice as much as the player.

The managers actually worth studying are the ones variance can't explain: the Hall of Fame types who land in the top ranks season after season after season. When you read what Fabio Borges and Jon Ballantyne say about their process — and then reread the champions' interviews with that lens — a pattern emerges. It isn't a magic transfer rule. It's six boring disciplines applied every single week.

This is part one of three: the six disciplines here, the frameworks they feed — transfers, hits, captaincy, chips — in part two, and the evidence that any of this works, plus what not to learn from champions, in part three.

The six disciplines

  • Never transfer on tilt — judge decisions by information, not last week's result
  • Trust long samples; treat one-week form as noise unless the role changed
  • Buy players for 3–6 gameweeks, not for last Saturday
  • Solve the price list fresh every season — opportunity cost, not reputation
  • Minutes and route to points come before ceiling, fixture and price
  • Team value is useful, but information is worth more

1. They never manage on tilt

Borges — arguably the most consistent FPL manager ever — describes stepping away from the game entirely after a frustrating gameweek, and only reopening his team when he can evaluate the next deadline properly: injuries, minutes, fixtures, captaincy. The decision gets judged on the quality of information available at the time it was made, not on how last week's scoreline felt.

That sounds like a personality trait. It's actually a rule you can borrow tonight: no transfers in the 24 hours after your rank drops. The bandwagon player who hauled against you will still exist on Thursday, and by Thursday you'll know whether buying him is a plan or a wound. The elites review their decisions after the emotion has drained out — and crucially, they review the decision, not the outcome. A good process that scored two points stays in the playbook. A panic move that fluked twelve does not.

2. They use long-horizon signals — and distrust short ones

The elites disagree about inputs more than you'd expect. Borges leans on long-sample underlying numbers — xG, xA, and a player's multi-season finishing tendencies. Ballantyne starts from the other end: top-line projections and betting odds first, with underlying stats as context for close calls. Two Hall-of-Fame managers, two different dashboards.

But they converge, hard, on one guardrail: one or two gameweeks of anything is dangerous. A player with two goals from two shots is not "in form" — he's lucky, unless something real changed underneath the numbers. The exceptions that make small samples meaningful are structural: a new role, new minutes, a new penalty duty, a change in how the team plays. Absent one of those, the long-term picture outranks the recent one. A proven elite finisher in a two-week drought is usually a better buy than a career-average shooter on a two-week heater — and yet every gameweek, thousands of managers make exactly the opposite trade.

3. They buy for six weeks, not for last Saturday

The single most repeated piece of Hall-of-Fame advice, echoed by former champions across a decade of interviews: buy players you'd be comfortable holding for three to six gameweeks, and don't sell a good pick because someone else had one big afternoon. Transfers compound. A player bought well pays you over his whole holding period; a player bought in reaction to one haul frequently pays you nothing and costs you the flexibility to act when something real happens. When we wrote about what a transfer is actually worth, this was the quiet assumption underneath — value accrues over the horizon, not the debut.

The 3–6 gameweek test also filters your sells. "He blanked twice" is not a sell case. "His role changed, his minutes are shrinking, and the fixtures turn" is three sell cases stacked together — and would have been visible without the blanks.

4. They treat every season as a new pricing puzzle

Lovro Budisin's title-winning season offers the one champion lesson that does generalise, because it's about structure rather than a hero pick: he declined to force both mega-premiums into his opening squad, because the ten players around them became too weak. He asked which premium's captaincy route justified its price, took that one, and spent the rest where the value was.

Notice the transferable lesson is not "avoid expensive players." It's opportunity cost: a premium has to beat the combined output of what his price forces you to bench elsewhere, and his captaincy frequency is a real part of that maths — a premium you captain fifteen times a season is buying you doubled points the spreadsheet doesn't show. Ask the question fresh every August, because the price list is different every August. This season's squashed pricing, with only two players above £10.0m, makes it the sharpest version of the question in years — it's exactly the logic our GW1 squad recommendation wrestled with over Bruno Fernandes, and why "last season's top scorer, automatically" has never been an elite rule.

5. Minutes first. Always minutes first.

Before the ceiling, before the fixture, before the price: will he start, and will he usually see 70–90 minutes? Upside without starts is fragile, and the elite managers pay real money for minutes security that spreadsheet-shoppers call boring. The 2026/27 defensive-contribution scoring sharpens this further — a nailed 90-minute player with a tackle-and-clearance profile now has a points route that a 60-minute flair substitute simply doesn't.

The follow-up question matters as much: what is the route to points? Goals, assists, clean sheets, defensive contributions, set pieces, penalties, bonus. The best picks have two or three routes, and it's why elite squads consistently feature attacking full-backs and set-piece-taking centre-halves over slightly cheaper passengers in good defences. One route is a bet; three routes is a portfolio.

6. They treat team value as useful — but information as worth more

The elite consensus on price changes is subtler than either camp on FPL Twitter admits. They're not anti-team-value: Lovro watched early-season price moves closely, and a growing squad value genuinely buys options later. But they are firmly anti-bad-early-transfer. Ballantyne puts it in terms of information: every day you wait before committing a transfer, you learn something — a press conference, a training photo, a rotation hint. An early move gives that up, so it needs a reason.

The working rule: wait for team news unless an exact-funds price change would block a high-confidence move you've already decided on. Early transfers are more defensible in quiet weeks — no midweek fixtures, low injury uncertainty. The new official Price Change Predictor makes the price side easier to monitor than ever, which is precisely why it shouldn't run your decisions: everyone can see it, so the edge isn't there. The edge is in the waiting.


Six disciplines, none of them glamorous. That's rather the point. In part two we turn them into the weekly machinery — the transfer checklist the elites actually run, the test that decides when a minus-4 is worth it, captaincy by rank situation, and how to spend two full chip sets under the 2026/27 rules.